Two Lego robotics teams from Portland took top prizes during the weekends 14th annual Intel Oregon First Lego League Championship tournaments at Hillsboros Liberty High School.
First place for the Intel Oregon Champions Award went to two co-champions: The Lego Legends, a Portland neighborhood team, and Team Quantum from Catlin Gabel School.
Second place in Saturday's tournament went to The Munchy Muncheez of Portland's Findley neighborhood. Third place went to RBT8 (the 8 is an exponent) from Woodland, Wash., Middle School.
During Sunday's tournament, second place went to the Fastidious Lego Llamas of Portland's Alameda neighborhood. In third place was Retrobots from the Bethany area.
The Lego Legends research project focused on How can we create an engaged and fun learning environment for elementary students to learn science effectively for a smoother transition to middle school? Based on their experiences on the team, Rishi Alluri and Anshul Arunkumar of the Lego Legends said they wanted to become software engineers. Megha Alluri, Catherine Yaru Lee, and Jasmine Wang all agreed that science, technology, engineering and mathematics provide a wide variety of interesting careers.
Team Quantum focused its research on high-tech training for using protective suits for Ebola. Team member Avi Gupta said he was most proud of our ability to come together as a team and achieve what we set out to do. Jacob Bendicksen, an Upper School student at Catlin Gabel who served as one of Team Quantums coaches, said the team had done an incredible job working together with everyone contributing in their own way.
For the past 14 years, Oregon Robotics Tournament and Outreach Program has hosted the Lego League competition. This years event was Jan. 17 and 18 and involved dozens of teams with 9- to 14-year-old students who constructed and programmed Lego robot to compete with other robots, presenteded research on this years theme and demonstrated their work to three panels of judges.
The theme for this years tournaments was World Class, Learning Unleashed, which prompted each team to tie technology interests into a contemporary issue, and to research and develop an innovative solution to improving learning and education.